Traditional Path Walkthru for A Bunch of Keys Part 1: The Flat and the Market Areas The player can access the traditional Path in 2 different ways. 1. By reading the diploma 2. By going a direction (north, south or west) and the game could randomly choose this path. READ DIPLOMA (You discover an envelope and a key. FEEL UNDER TABLE (You discover a socket) WEST OPEN FRIDGE (if you don't then you don't go shopping and GAME OVER LATER on) FEEL DISPENSER (You must check this to see if you need to buy cellophane later on if you don't and it's empty later on when you get to college GAME OVER) EAST NORTH OPEN DRESSER FEEL UNDER BED TAKE SACK OPEN SACK TAKE SCHOOL SOCKS PUT SCHOOL SOCKS IN SACK OPEN CLOSET IN FEEL IN CLOSET TAKE CLOTHES PUT CLOTHES IN SACK OUT S PUT SACK ON TABLE TAKE KEY X KEY WEST FEEL ON TOP OF COUNTER TAKE STRING EAST PUT STRING AND KEY ON TABLE WEST OPEN LEFT OPEN CENTER (it's empty when you feel in it) OPEN RIGHT OPEN CUPBOARD (like the center drawer it's also empty) FEEL IN LEFT (You find a screwdriver and a knife) TAKE ALL FROM LEFT FEEL IN RIGHT (You feel a sheath and a pair of oven gloves) TAKE ALL FROM RIGHT PUT GLOVES ON COUNTER PUT KNIFE IN SHEATH (If you don't you'll get killed if you walk with it) EAST PUT SHEATH ON TABLE TAKE FRAME PUT IT ON TABLE FEEL SCREWDRIVER UNSCREW CAP FROM HANDLE FEEL SCREWDRIVER. (There is a cap that unscrews from the handle) There are 4 blades in the handle a large flathead blade a small flathead blade a large phillips blade a small phillips blade Examine each screw. You will be told what type of screw that is. One of them is painted and you will find that out when you have to unscrew it and that varies again from game to game. take (BLADE TYPE) Use the correct blade on the the correct sized screw or GAME OVER MAN!. UNSCREW TOP RIGHT, TOP LEFT, BOTTOM RIGHT OR BOTTOM LEFT depending on which sized screw you are doing. One of the four screws is painted. The game will ask you if you want to try to unscrew the painted screw when you get to it and lets you know that there is a can of turnpentine somewhere in the flat. there is also a cloth and a mask but the game won't tell you that. SAVE UNSCREW (particular screw which is randomized from game to game) Game will ask you if you feel lucky or not? You may get lucky, or your driver will slip and it's game over. However, the game does tell you and give you the chance to say yes or no. Trouble is where and you'll need a painter's mask and a cloth. The turpentine stinks, plus a cloth to rub the stuff on the painted screw to get the paint off. Now the can the cloth and the mask are in several of the drawers and/or the cupboard. Feel in each of the kitchen drawers and the cupboard. when all 4 screws are unscrewed TAKE FRAME WEST PUT FRAME ON COUNTER FEEL IN (DRAWER or CUPBOARD) till you turn up the trivet. TAKE TRIVET PUT IT ON COUNTER SAVE FEEL STOVE (if you haven't before) There are 4 burners and 4 dials. Only one of the burners is correct. SAVE SET (particular dial to HIGH) PUSH BUTTON G G WEAR GLOVES TAKE FRAME HOLD FRAME OVER (corresponding burner) if the nothing happens then restore and keep doing this till the game tells you that you loosen the first part of the tape. TURN FRAME (if game tells you that the tape has been loosened) G G PUT FRAME ON TRIVET REMOVE GLOVES (which automaticlaly go back in the right drawer) PUSH BUTTON Z.Z.Z.Z.Z TAKE FRAME WEST TAKE KNIFE PEEL TAPE G G G REMOVE DIPLOMA FROM FRAME PUT KNIFE IN SHEATH (if you put it on the table GAME OVER) Now to find your scanner which is in one of 4 places 1. on the counter 2. on top of the refrigerator 3. under the coffee table 4. in the closet if scanner is in a kitchen location WEST FEEL ON TOP OF FRIDGE or FEEL ON TOP OF COUNTER TAKE SCANNER EAST PUT SCANNER ON TABLE if scanner is in the closet NORTH OPEN CLOSET IN FEEL IN CLOSET G TAKE SCANNER OUT SOUTH PUT SCANNER ON TABLE Now to find the cord which is in one of 7 places. under the bed inthe bathroom cabinet under the couch behind the couch under the couch cushions behind the stove behind the refrigerator Once you've felt behind or under one of the above now you need to get back to the Living Room PLUG CORD INTO SCANNER PLUG CORD INTO SOCKET TURN ON SCANNER (What? No power? Now you need to find the breaker box to the flat and restore power. The breaker box is in one of 3 locatsions: behind the refrigerator under the cupboard in the closet Once you've felt behind under or inside one of the above OPEN BOX FLIP SWITCH CLOSE BOX Return to the Living Room Now that the scanner has power: TURN ON SCANNER (You hear an announcement "Welcome to PortoScan etc etc") Now you need to find the manual which is one the 4 kitchen locations. left drawer center drawer right drawer cupboard. WEST FEEL IN (LOCATION) TAKE MANUAL OPEN IT READ IT PUT IT ON COUNTER EAST Time to set the buttons and the knobs. If you don't set them all cororctly it's GAME OVER TURN VOLUME G TURN PITCH TURN SPEED G PUSH WIDTH PUSH IMAGE PUSH BRIGHTNESS G OPEN LID TAKE DIPLOMA PUT IT ON BED CLOSE LID PUSH SCAN OPEN LID TAKE DIPLOMA TURN IT OVER PUT IT ON BED CLOSE LID PUSH BRIGHTNESS PUSH SCAN OPEN LID TAKE DIPLOMA PUT IT ON TABLE TAKE KEY NORTH IN (note, the key can be slightly bent, so save before you try unlocking the trunk. If key is bent, then restore until you get a streight key. the unlock trunk command comes just before you get told of your bent key, so save before you give it. UNLOCK TRUNK OPEN TRUNK FEEL IN TRUNK OPEN POCKET FEEL IN POCKET TAKE ENVELOPE OUT S PUT KEY ON TABLE OPEN LARGE ENVELOPE TAKE SMALL TURN IT OVER PUT IT ON BED CLOSE LID PUSH WIDTH PUSH BRIGHTNESS G PUSH SCAN OPEN LID TAKE SMALL ENVELOPE PUT SMALL IN LARGE CLOSE LARGE PUT LARGE IN SACK PUT GLASS IN SACK TAKE KEY PUT KEY ON BED CLOSE LID PUSH BRIGHTNESS G G PUSH TEXT PUSH SCAN OPEN LID TAKE KEY WEST FEEL ON TOP OF COUNTER THREAD KEY WEAR KEY EAST WEAR SACK CLOSE LID TURN OFF SCANNER TOUCH KEY X WOMAN TALK TO WOMAN TAKE GLASS TAKE LARGE TAKE OFF SACK PUT IT ON FLOOR GIVE LARGE TO MUM MUM, READ REPORT FEEL WALL FLIP SWITCH MUM, READ REPORT GIVE GLASS TO MUM MUM, READ REPORT EAST SIT ON CHAIR Now its time for your 1st of 2 tests. ANSWER 1516 ANSWER CACO2 ANSWER FRENCH Answer all 3 questions correctly and you go onto the 2nd test otherwise GAME OVER Now Miss Periwinkle will test you by speaking 3 tongue twisters The three statements are a. Peter Piper picked a peck of pickled peppers. b. She sells seashells by the seashore. c. Hurricanes hardly happen in Hartford, Herriford, and Hampshire. She will ask you which is the xth word in each sentence. You need to answer her correctly 3 tmes and you get to go back to your flat otherwise GAME OVER. OK now you're ready tgo return to your flat via time travel. GET OFF CHAIR WEST PUT LIST IN SACK TAKE SACK TOUCH KEY (You're back in your bedroom) FEEL UNDER PILLOW OPEN WATCH PUT WATCH ON BED TAKE OFF PROCESSORS PUT PROCESSORS ON BED UNDRESS FEEL UNDER (or BEHIND) DRESSER PUT WALLET IN POCKET SOUTH EAST OPEN CABINET TAKE BRUSH, TUBE OPEN TUBE SQUEEZE TUBE ON BRUSH BRUSH TEETH PUT BRUSH IN CABINET TAKE SOAP UNWRAP SOAP ENTER STALL TURN ON TAPS WASH SELF TURN OFF TAPS OUT PUT SOAP IN CABINET TAKE BATH TOWEL DRY SELF PUT TOWEL ON RACK WEST NORTH DRESS WEAR KEY WEAR WATCH WEAR PROCESSORS TOUCH TOP OF DRESSER (You discover your Budha statue if you don't GAME OVER when MaZ.arrives) SOUTH GIVE LIST TO MAZ TAKE LIST PUT LIST IN SACK WEST SAVE MAZ, MAKE TEA (If the sink is not working MaZ.calls the plumber) Z.Z.Z.Z.Z.plumber is paid. (sink may or may not be fixed if not fixed RESTORE and do the above 6) DRINK TEA (Now you have 10 turns to find extra money and your cane or GAME OVER) EAST WEAR KEY NORTH SAVE You have 2 chances to find the extra money or GAME OVER) FEEL UNDER one of (WHITE SHIRTS,TEE SHIRTS,KNICKERS,GOWN, or PAJAMAS) IN FEEL IN CLOSET OUT S Z OPEN DOOR OUT OPEN CAR ENTER CAR SAVE MaZ.asks you which of 5 markets you want to go to Aldi, Asda, Morrison's, Sainsbury's or Tesco. Pick one of the 5 markets OPEN CAR OUT UNFOLD CANE MAZ, LOCK CAR ENTER (ALDI, ASDA, MORRISON'S, SAINSBURY'S or TESCPO or ENTER MARKET (either one works) If the market is not the correct one you'll have one more chance or GAME OVER If you enter the correct market then buy everything or GAME OVER LATER: Y Y Y Y Y Y Y When you get to the checkout counter your debit card will be either good or bad. If it's good then MaZ.pays for the goods and you are back in the parking lot otherwise You automatically pay for the goods from your wallet. FOLD CANE MAZ, UNLOCK CAR OPEN CAR ENTER CAR TOUCH KEY MAZ, DRIVE HOME She starts driving but ends up at the Finefair Market since you've time traveled. OPEN CAR OUT UNFOLD CANE MAZ, LOCK CAR SAVE ENTER FINEFAIR or (ENTER MARKET) Y (buy the soda) Y (buy the dopp kit) Y (buy the razor) N (don't buy the ordinary batteries) Y (buy the leak-proff batteries) if the dispenser has no cellophane in it and it was checked then y otherwise no Now it's time for the ice-chest. if the price of the chest is 100 then YES otherwise you will have to restore and do the buying all over again) MAZ, UNLOCK CAR FOLD CANE OPEN CAR ENTER CAR Z.MAZ,DRIVE HOME (She puts food in fridge and on the counter) if MaZ.gets a call and has to leave then you have to make the food and do the packing. OPEN FRIDGE OPEN FREEZER TAKE FOOD TAKE TRAY TURN ON COLD TAP (if you turn on the sink or both taps then GAME OVER later) FILL TRAY TURN OFF COLD TAP PUT TRAY IN FREEZER CLOSE FREEZER (if you don't then no ice gets made) (if the cellophane was bought in Finefair then PUT ROLL IN DISPENSER) Otherwise MAKE SANDWICHES WRAP FOOD OPEN CHEST OPEN FREEZER TAKE TRAY TWIST TRAY HOLD IT OVER CHEST (you must do this or GAME OVER) EMPTY TRAY INTO CHEST LAY SODA IN CHEST PACK CHEST FEEL IN CUPBOARD TAKE POT,STRAINER PUT STRAINER ON COUNTER OPEN LEFT OPEN CENTER OPEN RIGHT TAKE GLOVES PUT GLOVES ON COUNTER OPEN CUPBOARD TAKE POT, STRAINER FEEL IN LEFT FEEL IN CNETER FEEL IN RIGHT TAKE TRIVET PUT IT ON COUNTER TURN ON SINK FILL POT TURN OFF SINK OPEN PACKAGE EMPTY PACKAGE INTO POT PUT PACKAGE ON COUNTER PUT POT ON RIGHT FRONT BURNER (OR ANY OF THE OTHER 3. SET RIGHT FROBNT DIAL TO HIGH (or corresponding dial to the burner) PUSH BUTTON G G Z.Z.Z.Z.Z OPEN RIGHT DRAWER WEAR GLOVES TAKE POT,STRAINER STRAIN POT INTO SINK PUT POT ON TRIVET EMPTY POT INTO PACKAGE REMOVE GLOVES PUT PACKAGE IN CHEST CLOSE CHEST TAKE CHEST EAST NORTH IN PUT CHEST IN TRUNK (must be done before the clothes are packed or GAME OVER) OUT TAKE CLOTHES IN TAKE CLOTHES PACK TRUNK OUT S WEST OPEN RAZOR TAKE BATTERIES PUT BATTERIES IN RAZOR CLOSE RAZOR PUT RAZOR IN KIT TAKE KIT EAST TAKE SACK, LIST PUT LIST IN SACK CLOSE SACK put sack on table. (sack can't be taken in bathroom or kitchen) EAST PACK KIT TAKE TOWELS WEST TAKE SACK NORTH IN PACK TRUNK CLOSE TRUNK SIT ON TRUNK OUT S WEST PICK UP PHONE CALL BR Z.Z.Z.Z.Z NIGEL, SIT ON TRUNK FEEL IN LEFT FEEL IN CENTER FEEL IN RIGHT FEEL IN CUPBOARD TAKE PEN,LABEL (be aware that label and pen may be in any of the drwers or cup0board, it varies from game to game and yo9u only have so many turns, Nigel id ipatient and in a hurry) GIBVE ALL TO NIGEL SAVE NIGEL, ADDRESS LABEL (If he doesn't take his time then RESTORE until he does so) REMOVE KEY LOCK TRUNK WEAR KEY SAVE STICK LABEL ON TRUNK (if label falls off then RESTORE otherwise) TOUCH KEY if MaZ does not get called away: MAZ, OPEN FRIDGE MAZ, TAKE FOOD MAZ, MAKE SANDWICHES MAZ, WRAP FOOD Now you have to do some lifting here as well: OPEN FREEZER TAKE TRAY TURN ON COLD TAP (if you turn on the taps ice won't get made) FILL TRAY TURN OFF COLD TAP PUT TRAY IN FREEZER Z.Z.Z.Z.Z OPEN FREEZER TAKE TRAY TWIST TRAY HOLD IT OVER CHEST (you must do this or GAME OVER) EMPTY TRAY INTO CHEST LAY SODA IN CHEST MAZ, COOK VEGETABLES MAZ, PUT PACKAGE IN CHEST MAZ, PACK CHEST MAZ, CLOSE CHEST MAZ, TAKE CHEST MAZ, FOLLOW ME TO CLOSET MAZ, PUT CHEST IN TRUNK OUT MAZ, FOLLOW ME TO BEDROOM MAZ, TAKE CLOTHES IN MAZ,TAKE CLOTHES MAZ,PACK TRUNK MAZ, FOLLOW ME TO KITCHEN WEST OPEN RAZOR TAKE BATTERIES PUT BATTERIES IN RAZOR CLOSE RAZOR PUT RAZOR IN KIT GIVE KIT TO MAZ MAZ, FOLLOW ME TO BATHROOM MAZ, PACK KIT TAKE TOWELS MAZ,FOLLOW ME TO LIVING ROOM TAKE SACK, LIST PUT LIST IN SACK CLOSE SACK GIVE SACK TO MAZ MAZ, FOLLOW ME TO CLOSET MAZ, PACK TRUNK (Ma.leaves after she packs the trunk) CLOSE TRUNK SIT ON TRUNK OUT S WEST PICK UP PHONE CALL BR Z.Z.Z.Z.Z NIGEL, SIT ON TRUNK FEEL IN LEFT FEEL IN CENTER FEEL IN RIGHT FEEL IN CUPBOARD TAKE PEN,LABEL GIBVE ALL TO NIGEL SAVE NIGEL, ADDRESS LABEL (If he doesn't take his time then RESTORE until he does so) REMOVE KEY LOCK TRUNK WEAR KEY SAVE STICK LABEL ON TRUNK (if label falls off then RESTORE otherwise) TOUCH KEY (You time travel back in time and end up on the train to college)